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 It's mahvel baby

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Sasha
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PostSubject: Re: It's mahvel baby   Mon Feb 07, 2011 9:19 pm

I'm not making a Dante stand in, I have enough of those already *shot*
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Guy
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PostSubject: Re: It's mahvel baby   Mon Feb 07, 2011 10:49 pm

I'm not slotting in Guy, I'm just uncreative.
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PostSubject: Re: It's mahvel baby   Mon Feb 07, 2011 11:09 pm

Our main characters should appear... lightly if at all in this area. Maybe a mention here or there "... the heroes stopped by the library where they say the famous Bookman resided..." or such and such, but I don't think having them in here would help.

Unless they've got really non-important parts, like briefing for certain things, or being a victim, etc.
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PostSubject: Re: It's mahvel baby   Mon Feb 07, 2011 11:25 pm

My previous question wasn't answered: Is that character form for villains too? Cuz there should be a more simplified one for them, since they are more secretive and you don't really know their backgrounds and some of those other details. Idk.
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PostSubject: Re: It's mahvel baby   Mon Feb 07, 2011 11:57 pm

Villains don't need forms, IIRC.

Afterwards is when heroes pool information and construct an outline of them.
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PostSubject: Re: It's mahvel baby   Tue Feb 08, 2011 1:07 am

So basically we jump in with our villains without even having something PM'd to someone? If so, mmk. Fine by me, I guess.
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PostSubject: Re: It's mahvel baby   Tue Feb 08, 2011 1:28 am

Well, jump in when it's your time to be the main villain. It's not a free for all.
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PostSubject: Re: It's mahvel baby   Tue Feb 08, 2011 3:21 am

Only one villain? Can't have like, a group of villains working together? I mean, I can work with my villain working solo, as it would be a bit different to fight against him, but due to the nature of his powers, working alone might get boring without having heroes that can fight at his level. And I don't mean in terms of power.

But yea, maybe we could do more than one villain at a time?
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PostSubject: Re: It's mahvel baby   Tue Feb 08, 2011 3:30 am

well I dunno what the plan is, but mostly my point was this isn't a "jump in whenever and start going crazy" RP. It's gonna be carried out in planned stages, or so my understanding was.
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PostSubject: Re: It's mahvel baby   Tue Feb 08, 2011 3:35 am

I understand that much. I just want to be as well-informed as I can on how it'll work.
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PostSubject: Re: It's mahvel baby   Tue Feb 08, 2011 5:33 am

GX-413T Necrolance wrote:
Only one villain? Can't have like, a group of villains working together? I mean, I can work with my villain working solo, as it would be a bit different to fight against him, but due to the nature of his powers, working alone might get boring without having heroes that can fight at his level. And I don't mean in terms of power.

But yea, maybe we could do more than one villain at a time?

The main idea was having the Villains go at the Heroes One at a time and giving the Villains a reason to create their own group. Of course Villains are free to stay solo and free to their own schemes, is just the two teams will be the central focus, well the Hero team will. And from then on we can start kicking it to different story arcs and such.


As Zags said we each get a turn being the Master of certain RPs in which we control our villains and the goal of the Heroes and how it plays out.

You should PM me with your villains scenario and RP ideas.
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PostSubject: Re: It's mahvel baby   Tue Feb 08, 2011 7:23 am

Yeah. Basically everyone's villain kinda gets their own light, or a few can band together or something. Either way, the villains will be up to no good somewhere (maybe stealing people) and a notice will be sent to the heroes, where the leader will translate it into a mission where people can either sign up for it, or he'll put people into it (leaning more towards that for fairness sake).

It'll be up to whoever's controlling the villain to create the scenario and provide the GM environment for the players who are in the mission. They'd be able to have help from people not also involved in the mission, say if they're a little inexperienced.

I think that's the gist of it.
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PostSubject: Re: It's mahvel baby   Fri Feb 11, 2011 4:17 pm

So I've got... one form.
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PostSubject: Re: It's mahvel baby   Fri Feb 11, 2011 8:30 pm

*waves*
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Xellious Noon
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PostSubject: Re: It's mahvel baby   Sat Feb 12, 2011 5:51 pm

Seeing how I'll be gone for a while, feel free to start a mission without me. << That.... and I STILL have no good idea for my hero. Ehhhhh.......... ><
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PostSubject: Re: It's mahvel baby   Sat Feb 12, 2011 10:57 pm

If anyone else even submits a hero so we can.
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PostSubject: Re: It's mahvel baby   Mon Feb 14, 2011 1:42 am

I'll try to do it Tuesday.

I've been way more active in my real life lately though.
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PostSubject: Re: It's mahvel baby   Mon Feb 14, 2011 3:47 am

I'll get to PMing a villain scenario tomorrow, if I remember. I know exactly what I want to do with MY villain. I have it all ready.
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Xellious Noon
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PostSubject: Re: It's mahvel baby   Mon Feb 28, 2011 1:08 pm

Is this quite dead, or not yet? *revives.... PMs my hero*
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PostSubject: Re: It's mahvel baby   Mon Feb 28, 2011 4:19 pm

Looks dead to me.
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PostSubject: Re: It's mahvel baby   Mon Feb 28, 2011 8:01 pm

:/
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PostSubject: Re: It's mahvel baby   Mon Feb 28, 2011 9:23 pm

And all I got were two forms... two forms of a cut down form, too.

I am disappoint.
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PostSubject: Re: It's mahvel baby   Fri Mar 11, 2011 9:45 pm

I'll be making a starter topic today sometime; if anyone wants to be a part of it, PM me your damn form. Who ever was in charge of this is being knocked off cause this thing is clearly dead.
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Xellious Noon
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PostSubject: Re: It's mahvel baby   Fri Mar 11, 2011 10:26 pm

*has PMed one already* 3 heroes so far.... 2 are just partners, but 3 makes a team, huh?

You know I'm willing to give this a try no matter what.
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PostSubject: Re: It's mahvel baby   Fri Mar 11, 2011 10:44 pm

I wanna be a heeeeeerrrooooo
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