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Xellious Noon
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PostSubject: GM Commandments   Sat Sep 09, 2017 9:29 pm

Inspired by this article (hope you don't mind the language). Although this advice applies to GMing, a lot of it holds true when RPing here on the forum, since we usually have one player assume a role much like the GM, depending on whoever leads the plot/provides the enemies/started the topic/etc.

I'm curious how everyone feels about this, and if anyone else would like to share their credos/commandments with the others. I thought about this for a while, about the RPs/sagas I used to run, and those I want to run later, and so, these are the rules I settled on.

Oh, and just like the author of the article, I need to stress that these are my PERSONAL rules. They're not supposed to be the greatest rules ever, nor the rules I think everyone should adopt, they are simply the rules that best reflect my mindset and take on GMing, and what people can expect from me.

(About GMing)
1) My Game, My Rules
2) To Play My Game Means You Read and Accepted My Rules

(About the players)
3) No Jerks Allowed
4) Everyone Has a Right to Have Fun, Until It Ruins Other People's Fun
5) Players Aren't Their Characters
6) I Will Always Be Fair and Consistent
7) Equal Opportunities, but Success Must Be Earned
8) I Take My Game Seriously and Will Let My Players Do the Same

(About the game)
9) The World Is My Character
10) The Game Tells a Story and the Player Characters Are its Protagonists
11) Every Protagonist Is Different and Awesome
12) Without Opposition There Are No Protagonists
13) I Will Never Kill Player Characters Accidentally
14) I Will Build Theme Parks Not Railroads

(About the rules)
15) The Rules Are a Tool and They Belong to Me
16) I Will Always Assume that Others Play to Win
18) I Will Never Allow a Player to Ignorantly Attempt Dragon Taming
17) I Will Never Require a Player to Count Ammo
19) I Will Never Underestimate Player Ingenuity
20) I Will Not Create Challenges that Can Be Broken by Metagaming

(About the story)
21) It's Our Story
22) Players Are Responsible for Their Characters
23) Inaction Never Solved Anything
24) This Ain't a One Man Show
25) There Is Always Someone Stronger
26) It's Fiction

(About the practical side of RPing)
27) I Will Strive Not to Leave People Behind, but Help Smooth Out Their Exits
28) I Will Always Leave Openings for Reactions
29) Controlling Another Player's Character Requires that Player's Permission
30) What Wasn't Bet Won't Be Lost
31) The Pokedex Works
32) Setup Moves Always Beat Asspull Moves



They sound pretty simple, right? Okay, now to explain them all:


1) My Game, My Rules
Spoiler:
 

2) To Play My Game Means You Read and Accepted My Rules
Spoiler:
 

3) No Jerks Allowed
Spoiler:
 

4) Everyone Has a Right to Have Fun, Until It Ruins Other People's Fun
Spoiler:
 

5) Players Aren't Their Characters
Spoiler:
 

6) I Will Always Be Fair and Consistent
Spoiler:
 

7) Equal Opportunities, but Success Must Be Earned
Spoiler:
 

8) I Take My Game Seriously and Will Let My Players Do the Same
Spoiler:
 

9) The World Is My Character
Spoiler:
 

10) The Game Tells a Story and the Player Characters Are its Protagonists
Spoiler:
 

11) Every Protagonist Is Different and Awesome
Spoiler:
 

12) Without Opposition There Are No Protagonists
Spoiler:
 

13) I Will Never Kill Player Characters Accidentally
Spoiler:
 

14) I Will Build Theme Parks Not Railroads
Spoiler:
 

15) The Rules Are a Tool and They Belong to Me
Spoiler:
 

16) I Will Always Assume that Others Play to Win
Spoiler:
 

18) I Will Never Allow a Player to Ignorantly Attempt Dragon Taming
Spoiler:
 

17) I Will Never Require a Player to Count Ammo
Spoiler:
 

19) I Will Never Underestimate Player Ingenuity
Spoiler:
 

20) I Will Not Create Challenges that Can Be Broken by Metagaming
Spoiler:
 

21) It's Our Story
Spoiler:
 

22) Players Are Responsible for Their Characters
Spoiler:
 

23) Inaction Never Solved Anything
Spoiler:
 

24) This Ain't a One Man Show
Spoiler:
 

25) There Is Always Someone Stronger
Spoiler:
 

26) It's Fiction
Spoiler:
 

27) I Will Strive Not to Leave People Behind, but Help Smooth Out Their Exits
Spoiler:
 

28) I Will Always Leave Openings for Reactions
Spoiler:
 

29) Controlling Another Player's Character Requires that Player's Permission
Spoiler:
 

30) What Wasn't Bet Won't Be Lost
Spoiler:
 

31) The Pokedex Works
Spoiler:
 

32) Setup Moves Always Beat Asspull Moves
Spoiler:
 
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